World Designer
Overview
Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.
Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative. Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music. Arkane Lyon is owned by ZeniMax Media and Microsoft.Responsibilities
Reporting to the campaign director, and in close collaboration with the design and art department teams, the principal world designer is entrusted with the gameplay and narrative consistency, depth, and quality of the game’s environments and the various optional activities they contain.
Build and maintain a creative toolbox that guides designers in creating content outside of the main campaign, from side quests to narrative vignettes, that makes the game’s environments feel alive while supporting the game’s themes and systems.
Ensure a proper distribution of this content depending on the various environments’ needs and particularities.
Rationalize the type and amount of content that can be created by the team while balancing bespoke interactions with recurring ones to foster player curiosity.
Work closely with the art and narrative department to ensure a good spread of assets that reinforce narrative consistency and depth across the game.
Coordinate with the system design team to make sure that the simulation-driven overarching systems are expressed to the player in interesting, organic ways.
Ad hoc testing of the game missions and environments to provide informed feedback to the teams and help them make the world feel unique, immersive, and reactive.
Qualifications
Outstanding experience and track record in world design
Strong affinity for systemic, story rich playgrounds
Interest in and understanding of immersive simulation philosophies
Great interpersonal skills with various profiles and disciplines
Solid understanding of player psychology
Relevant experience in creating/owning clear, expansive, and practical living documentation
Experience using game-specific editing packages/editors
Knows how to foster, and then curate great ideas from the entire team and turn them into solid designs
Good presenter that can generate excitement and support for the agreed upon design choices and decisions
Experience with receiving and acting upon feedback from the dev team, the User Research specialists, and player playtests
Quality oriented
Preferred Skills
Passionate gamer with a solid video game culture
Good understanding of the industry, foundational games, and current the competitive landscape
Analytical thinking: Capacity to quickly understand game design rules, mechanics, balancing concepts and techniques.
Creativity: think outside the box, being able to see things in a different perspective
Good knowledge of MS Office (Word, Excel, Power Point)
Excellent level in written/spoken English
Team Player
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